In the advanced tab, enable it to always make logs. I''m not sure about which engine is the best, but if we find out that another one is better than the actual one, then we are also going to update the WSI fileĪbout the log file: if you show the package contents of your wrapper (you can right click its file or right click it on Porting Kit Local list), you will find the Wineskin app. So are there any other improvements that can be made? Like running in a different mode or forcing directx? Or winetricks or whatever those are called.Īlso: where can I find the log file after it crashed? If anyone finds one that performs better please let us know by posting in this thread. I tried 14.0.0, but as I said that didn''t make it any better. The current and default engine that I''ve been using is WS9WineCX13.2.0. Tried only a couple engines, both made it worse. Especially in the late game, when there is tons of stuff on the map. This is becoming a problem for me now too. So it has to do with (graphic?) memory, map size, objects on the map and graphic settings have an impact on the time before it runs out of memory. (I find it hilarious that the game actually notifies you when you have been playing for two hours) However, in the elector scenario that I''m currently playing it has not crashed a single time for me, even when playing 2 hours straight. I also toned down particles to medium, and turned off aniso completely. Funnily enough, the game still looks great and barely any different at all on medium textures. Lowering texture quality from high to medium seemed to have the biggest impact on this time increase. ![]() Then I lowered the graphics bit by bit and that seemed to increase the time before a crash to 1hr-2hrs depending on the mission. When I was playing the campaign, it crashed after half an hour at first. ![]() Last year Maplewood began treating specific ash trees on city property with the aim of saving them, and crews continue to remove weakened trees in an effort to keep up with the infestation.For me, Anno 1404 also crashes after a certain amount of time. They, too, started out by purging ash trees from affected areas and cutting down already damaged trees. “Right now it is a lot to handle,” said Maplewood’s Natural Resources Coordinator Carole Gernes. Maplewood, Minnesota, a Twin Cities suburb similar in population size to Moorhead, has been dealing with the effects of the ash borer since 2017, and the problem has only intensified. However, the cost to remove and replace all these trees would be far more. It will cost about $2 million over the next 20 years to treat and sustain these ash trees, DeMarais estimates. The remaining 1,500 trees in Fargo’s parks will be treated, he said. Another 1,000 trees will be left untouched for now and will be removed if they are infected, he said. The trees removed will all be less than 8 inches in diameter, or damaged, DeMarais said. The park district plans to cut down 1,000 of the 3,500 ash trees in Fargo’s parks over the next three years. “If you do nothing, the emerald ash borer can really ramp up its population,” DeMarais said. ![]() “We’ve really had a good opportunity to see what was coming and get well ahead of this pest.” “Ultimately we’re in a pretty good position,” said Fargo Park District Forester Sam DeMarais. ![]() In coordination with the city, the Fargo Park District is acting now so it has a head start on the insect.
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